Thank you for downloading Makoto!
Hope you enjoy!

Programming done by Yamori X

VERY Special thanks to Daniel9999999 for coding help
Special thanks to Toaster for making some palettes
Thanks to Fido for Sprites/Sounds
Sprites and sounds are owned by Capcom

This Makoto's Version: v1.2

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==========================Key=========================
======================================================

P = Any punch
K = Any kick

WP = Weak Punch
MP = Medium Punch
SP = Strong Punch
WK = Weak Kick
MK = Medium Kick
SK = Strong Kick

F = Towards Opponent
B = Away from Opponent
D = Down
U = Up

EX = Has an enhanced version that costs 1/2 a bar of
     power and requires an input of two punches/kicks
     instead of one

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====================Command Normals===================
======================================================

Kaoruna = F + MP

Shimaki = F + SP

Yamase = (during Shimaki) hold SP

Shibuki = F + WK

Naruto = F + MK

Kuroshio = F + SK (hold SK to fake)

Grapple = F/B + 2P

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====================Special Attacks===================
======================================================

Hayate (EX) = QCF + P (hold P to charge, press K while charging to cancel)

Fukiage (EX) = F,D,DF + P

Oroshi (EX) = QCB + P

Tsurugi (EX) = (in Air) QCB + K

Karakusa = HCB + K

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=====================Hyper Combos=====================
======================================================

Seichusen Godanzuki (1 bar) = QCF + 3P

Abare Tosanami (1 bar) = QCF + 3K

*NOTE: When activating the move, depending on the strength
       of the kick you hold, Makoto will dive in a different
       angle.

Tanden Renki (1 bar) = QCB + 3P

*NOTE: This move powers Makoto up for a while, and enhances
       some of her other moves properties, but be wary, as
       it also removes her ability to block!

Kuzuryu Dageki (3 bar) = HCB + 3P